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Weapons - Mega Man : Metal Heroes

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Description

Photon Laser (Photon Man)
Fire quick sniping and ripping projectiles at a rapid rate. By charging the solar energy inside yourself, increase the power and size along with the small explosion radius on collision with walls.

Illusion Grenade (Illusion Man)
Throw a small flashbang that can be guided through the air like a remote mine with up/down. Upon slamming into a wall or the ceiling, glowing shrapnel pieces will home for the nearest enemy.

Guardian Counter (Gauntlet Man)
Two huge spinning shields will circle the player. If they guard a projectile, they will rush out in a line to counterattack. Pressing fire will eject both shields horizontally, and if they hit nothing they will come back. Ammo is used for every collision or block. Though the shields appear to block horizontally, the player is invincible from top and bottom too.

Steam Jet (Steam Man)
A steamthrower projectile that gently arcs upwards. Angle of fire can be adjusted to the diagonals with up/down. Rapidly shoots out and scalds anything at close range. Aiming down or up will still mean that the projectile arcs upwards.

Hellfire Hand (Bone Man)
Shoot the player's hand and it will home in on the nearest enemy. It can grab projectiles if nothing is found. When an enemy is hit, pummel them with attack button mashing or leave them held and stunned while you walk past.

Sound Wave (Rhythm Man)
This spectrum analyser will skip over terrain and travel up or down any elevation. The random nature of its frequencies can hit enemies on or slightly above the ground.

Ricochet Boulder (Boulder Man)
Pick up a boulder when standing on the ground and lob it. It will bounce with gravity and periodically shatter off chunks that can bounce of their own accord and break away slowly. Pressing down with a boulder in your hand can set it as a platform and it can be picked up again.

Dragon Rend (Dragon Woman)
Fly through the air or over the ground to perform a clawed slash at an enemy. If the enemy is weak enough the initial dash will be uninterrupted, and if the enemy is invincible or shielded a jump backwards will be taken instead.
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so Steam Jet is just like wave burner from Mega Man and Bass